Spells-Zod's Magnificent Tower

School evocation [force]; Level magus 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a tiny model of a tower)


Range close (25 ft. + 5 ft./2 levels)
Effect one or more 5-foot. diameter disks of force
Duration: 1 minute/level
Saving Throw none; Spell Resistance no


You create one shimmering circular planes of force, plus one more for every three caster levels, that follows you about and carries loads for you. The spell can hold 100 pounds of weight per caster level. The first disk floats approximately 3 feet above the ground at all times and remains level. The remaining disks float at any point directly above the first disk within the range of the spell, determined by you at the time you cast the spell. As a move action, you may change the height of one of the additional disks to anywhere within range of the spell, as long as it remains above the first disk. A ladder suitable for climbing (DC 5) made of force connects each disk. The disks floats along horizontally within spell range and will accompany you at a speed of no more than your normal speed each round. If not otherwise directed, the first disk maintains a constant interval of 5 feet between itself and you, while all additional disks remain above the first. All disks wink out of existence when the spell duration expires. Also, all disks wink out if you move beyond its range or try to take the first disk more than 3 feet away from the surface beneath it, and any disk winks out when moved beyond spell range. When any disk winks out, whatever it was supporting falls to the surface beneath it.

Back to Spells

Spells-Zod's Magnificent Tower

After the Fall Glav